package values.skill
{
	import flash.events.IEventDispatcher;
	
	import values.avatar.IAvatarValue;

	public interface IDamageEffectValue extends IEventDispatcher
	{
		function get damage():Number;
		
		function init(owner:IAvatarValue , hitter:IAvatarValue , skillValue:SkillValue):void;
		
		function effect():void;
		
		function dispose():void;
		
		function get kill():Boolean;
	}
}